![]() They will stand, unmoving, for days or weeks at a time until presented with a live food source, or threatened by a predator.Īn interesting behavior has been seen when the Possessed are held in small groups. When isolated, they will often enter a dormant state for extended periods of time. The Possessed are known to be territorial when confronted by the living. Posthumous brain activity in the Possessed is limited to instinctive behavior. Despite necrosis of the internal organs (with the exception of the brain), the victim continues to animate and exhibit a low order of sentience for weeks or even months after clinical death. ![]() While most victims exposed to Argent biowaves will expire without further effect, some subjects will absorb traces of Argent Energy and enter a state of posthumous vigor. Olivia Pierce during her Lazarus Project. The Possessed are created in a Lazarus Wave event, a phenomenon was first discovered by Dr. It appears to be missing a component, likely the Doom Marine himself. The same markings were also noted on the Helix Stone.ĭespite it being clear that the suit can be activated in some way, no method has been found to do it. Markings on the armor were also consistent with images of a man (or humanoid) seen in several tablets and stones found on other expeditions. It appeared to have some mechanical function as well - small receptors on the gloves and chest plate that attracted Argent plasma and dissipated it through capillary tubes in the substructure. The suit was extracted from the rock, cleaned, and subjected to numerous tolerance tests, and found to be almost impervious to any damage. When found, it was encased in an inscribed stone tomb. Some incantation tablets, and an ancient combat suit which was given a name: the 'Praetor Suit'. Underlined titles indicate Codex entries that are collected throughout the level rather than automatically gotten.Īdditional relics were found in the tomb alongside the Doom Marine. Some folks were asking for it so I'm going to be posting the Codex entries I collect in each part here. Content warning for gratuitous sprite-based violence. Here's some examples in the Brutal Doom spinoff Project Brutality, worth watching just because Glory Kill sequences in the old Doom engine tend to look kind of hilarious. ![]() And of course some aspects of Doom 2016 in turn inspired things in those mods. I did see some theories that Doom 2016 takes quite a few cues from the flashier side of Doom modding, particularly mods in the ZDoom and GZDoom source ports for instance, I'd be surprised if the Glory Kills weren't at least partially inspired by the execution sequences from Brutal Doom (though in Brutal Doom they don't really have a gameplay purpose and are just gore for the sake of gore, like so much in that mod). It is such an amazing time.įor me it's kinda the opposite, I know basically nothing about this game and Eternal Eager to see what all the hype is about! This is the game that got me into Doom in the first place, and I am excited to see Jacob tackle it. Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 | Part 11 | Part 12 | Part 13 I ( ThornBrain) and TorpidTypist join him once again on co-commentary.Ĭontent Warnings: Blood and gore. He's going to find as much in the game as he can, but primarily this is a fun blast through the game on Ultraviolence and no particular care for the story, much like Doomguy himself. JigglyJacob takes the reins for an All Secrets run, but not necessarily a completionist run. Doomguy dons his armor once again to put these demons back where they belong. True to corporate greed, this was a colossally stupid decision, and now demons are running rampant across Mars and the UAC base. Like the man says: "Rip and tear until it is done."ĭoomguy awakes on Mars, having been locked away in a tomb in Hell for years, after being dug up by the Union Aerospace Corporation during their attempts to harness Hell energy. It's also brutal and gory, giving you plenty of opportunities to eviscerate demons and even rip them apart by hand with the new Glory Kills. These are the only two examples I can think of). To everyone's pleasant surprise, it was one of the best FPS's of the decade.ĭoom (2016) is what I call a "feel reboot": while it plays more like a modern FPS than the old Doom's, it recaptures the high-speed, chaotic feel of the classics (similar to how Breath of the Wild recaptured the original NES Legend of Zelda's feel of being dropped into an open fantasy world, picking a direction, and seeing what you'll find. The long, troubled development of its follow-up led to many a held breath when the soft reboot Doom finally dropped. Its classics were decades old by then, and its most recent entry, 2004's Doom 3, was a horror-centric take that fans just weren't looking for. In 2016, Doom was a franchise of the past.
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